READ MORE » admin 22 Jun, 2011
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Source: http://mini-screen.blogspot.com/2011/06/threat-ddlight-virus-infected-50.html
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Giant meteors and giant bear heads come together!
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A unique little physics puzzler where players point out forces and try to get the ball into the hole.
Price: $0.99
Version Reviewed: 1.0.1
Device Reviewed On: iPhone 3GS
Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 3.25 out of 5 stars
Replay Value Rating: 3.25 out of 5 stars
Overall Rating: 3.5 out of 5 stars
Usually a physics based puzzle game pits the player against against a fixed set of physics. It’s not often that the point of the game is actually to change the physics of each level, but that is exactly the point of Compulse. The game has a fixed set of physics rules, but players place force vectors or arrows in each level that define new forces in the level.
Moving the force arrows around each level gives the player control over how the physics of each level act instead of changing how the elements of the level react to the physics. The point in each level is simply to get a ball into a hole by placing forces on the level that will move the ball into the hole. There is still a general gravity force that pulls the ball to the ground, so players must place the force arrows in a way that works with or against that force to get the ball where it needs to go.
The levels start very easy with wide open, empty stages. Later on obstacles like walls and one way barriers are introduced, and the ball must be led around the obstacles to the hole. Later still, keys are introduced which must be collected to unlock the hole before the ball can enter.
Each level has a par goal of the minimum number of force arrows players can use on each level to receive a par grade. There are also limits on how many arrows players can use on each level. This sets the difficulty for each level with the par goal providing some incentive to find clever ways to place the force arrows.
Players that enjoy physics puzzlers will find lots in this game to keep them happy. Otherwise, players may get tired of the levels that don’t vary much and only get more and more complex and demanding. The neon graphics make the game more visually interesting than lots of puzzlers and this works in it’s favor. Sometimes it’s just fun to watch the ball bounce around the stages and see how it reacts to the environment.
Chroisen is another Korean style 2D role playing game added to the long list already available on the app store. It manages to stand out by offering a valuable amount of content for its price point.
Price: $0.99
Version: 1.0.0
App Reviewed on: iPad
Graphics / Sound Rating: 3.5 out of 5 stars
User Interface Rating: 3.5 out of 5 stars
Gameplay Rating: 3.5 out of 5 stars
Re-use / Replay Value Rating: 3.5 out of 5 stars
Overall Rating: 3.5 out of 5 stars
Korean RPGs (KRPG) have something of a cult following on the app store. Developers keep churning them out and gamers keep consuming them with a voracious appetite. Most of them are pretty cut and paste with a formulaic design, colorful 2D graphics, and a soundtrack that induces the unwanted urge to hum along. Chroisen is no different than its competition in most ways, but it does enter the market at an attractive $0.99 price point. It offers most everything a KRPG fan could want without breaking the bank.
Chroisen supposedly has an epic storyline, but the translation is somewhat lost due to typographical errors and strange sentence structure. This isn’t necessarily a downside though because I’ve come to expect those elements as part of the true KRPG experience. Besides, the real meat of the game is in the combat and customization. There are four classes with various skills and job upgrades that all have their own play-style. There’s also an addictive title system that lets players earn new titles by completing certain tasks. To top it off, the developers added the ability to craft items and modify weapons/armor with stones and gems. The game also offers up in-app purchases of items and equipment, but they aren’t required to fully enjoy the game.
The combat is a typical hack ‘n slash system with special abilities assigned to the several slots surrounding the attack icon. The game’s circle pad makes character movement seem a little erratic, but with some practice I was able to get used to it. Battles can get repetitive, and there’s a lot of item and level grinding, but the attack animations are top notch. The graphics and sound are on par with other KRPG’s – they aren’t bad, but I’d be hard pressed to pick them out in a line-up of KRPG screenshots and audio clips. Character development drives the whole experience. I found myself blazing through the story and quest text just to grind through the next mission so I could enhance my character’s stats and abilities (the mini-map is a huge help).
Chroisen manages to offer some great replayability with multiple character classes and a “rebirth” mode after completing the main game. It is a shame that there are only 3 save slots and 4 characters, but that’s a small oversight that could easily be fixed via update. Overall, Chroisen is a solid entry in the genre. The game doesn’t cover any new ground, but it is quite a deal for KRPG fans looking for a fix on a budget.
Seeing a movie can be a tricky experience, especially when planning with friends. What Wigglehop attempts to do is to make the experience of discovering movie times far easier.
The app starts off with looking up nearby theaters; this can either be done through Location Services or by manually entering a location. Then, theaters can be selected; yes, multiple theaters. The idea of Wigglehop is to allow for multiple choices, so decisions about movies can be made. Then the user picks any films they and their group wish to see, choosing days they want to see the movie as well. Then, times are presented, with the option to filter by morning, day, evening, and night times. Once all these are selected, the plans can be shared via Facebook, Twitter, SMS, or email.
The app is a free download, and is available as a universal app for iPhone/iPod touch and iPad.
Relive Dirk the daring’s animated adventure in this iPhone version of the revlutionary arcade title.
Graphics / Sound Rating: 4.5 out of 5 stars
Game Controls Rating: 3 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Replay Value Rating: 3 out of 5 stars
Overall Rating: 3.63 out of 5 stars
Dragon’s Lair is a franchise that many older iPhone users will remember playing in the arcades. It was quite revolutionary in the way it worked, as well as in the way it cost twice as much per credit as most other arcade machines. Personally, despite it’s appeal, I soon learned that I was going to be rather poor if I kept popping coins into this one — it’s rather easy to die. So, I jumped at the chance to play Dragon’s Lair 2 all these years later on my iPhone.
The big difference in Dragon’s Lair is the gameplay. Created by former Disney animator, Don Bluth, who worked on movies such as 101 Dalmations and Sleeping Beauty, it has players watching an interactive animation of sorts. Featuring a classsic Disney style that everybody will recognize, players use a series of well-timed button presses that correspond with the action on screen in order to keep the animation rolling — thus allowing our hero character, Dirk the Daring, to complete his quest to rescue Princess Daphne from the evil wizard. It’s an unusual formula when compared to the more typical idea of taking direct control of a character, but it means we get a visual style that couldn’t have been achieved any other way when these games hit the arcades, and would likely be tough to replicate in a real-time manner even by today’s standards.
The game plays just like the original, it’s as fun and manic as ever — the great thing, though, is there’s no need to keeping pumping money into the device each time Dirk dies (which is a lot). Options are there to play with either 3, 5 or infinite lives, so those wanting to just follow the story are catered for as much as those seeking a real challenge. We also see a ‘Director’s Cut’ make an exclusive iOS appearance, featuring an alternate ending from the arcade version — so there’s even a little something in there to tease Dragon’s Lair veterans.
My only complaint with playing Dragon’s Lair 2 on the iPhone is that the on-screen buttons take a lot of the focus away from the animation that made the series so great in the first place. A lack of any physical buttons meant I found myself looking at what I was pressing rather than watching Dirk clumsily slay all types of fantastical creatures — the on-screen buttons, although slightly transparent, still obstruct some of he action that’s going on. This is a compromise that doesn’t usually bother me in iPhone games, but in this particualr case I felt it really was taking away from the experience. It seems some iTunes reviews of the game have also complained of a bug whilst collecting the treasure that’s needed to finish the game; although I was unable to replicate this, I feel it has to be mentioned.
However, these issues certainly don’t mean that Dragon’s Lair 2: Time Warp isn’t worth a look when browsing the app store. Fans of the series will certainly want to check out the Director’s Cut addition, while newcomers get to take a look into a type of game that’s never been replicated in any manner that can compete with the Dragon’s Lair games.
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