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Source: http://mini-screen.blogspot.com/2011/07/ios-435-update-apple-to-pay-little.html
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Ninja Fruit Bash follows the quest of a Ninja as he travels across China slicing tainted and poisoned fruit in order to save humanity.
The fruit is poisoned by the evil spirit of Orochi and is fatal if eaten. Orochi has turned fertile fruit gardens all over China into poisonous wasteland and our Ninja is on a mission - to return all the fruit gardens to their former glory!
Swipe your finger across the screen to slash and splatter fruit like a true ninja warrior. Be careful of the bombs that appear without warning - if touched they will be fatal, putting a swift end to your juicy adventures!
Apple released iOS 4.3.5 today, purportedly to fix a potential security hole in the just released iOS 4.3.4. Called the man-in-the-middle bug by security site, threatpost, the exploit might have allowed attackers to intercept SSL information – that’s the system for encrypting users’ confidential and identifying information.
The Apple advisory note about the latest update has the following to say:
“Description: A certificate chain validation issue existed in the handling of X.509 certificates. An attacker with a privileged network position may capture or modify data in sessions protected by SSL/TLS. Other attacks involving X.509 certificate validation may also be possible. This issue is addressed through improved validation of X.509 certificate chains.”
Notice the wording, “privileged network position.” This means that any potential hacker would need to already be in a position to interact with network traffic and data, further narrowing the potential for actual attack. Still, it’s nice to see Apple responding to such discoveries as they come to light, and that they take the security of our devices seriously, even this close to the planned release of iOS 5.
Players must outwit the terrain and herd their flocks in this sweet puzzler.
Price: $1.99
Version Reviewed: 1.21
Device Reviewed On: iPhone 3GS
Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 3 out of 5 stars
Replay Value Rating: 4 out of 5 stars
Overall Rating: 3.75 out of 5 stars
Herding one real sheep, let alone a whole herd, can’t be very easy. Herding the cutesy digital sheep in Woolcraft is no cake walk either. It takes some ingenuity and some persistence to get these sheep where they need to go. Besides being cute, these sheep are mindful and very obedient but the terrains and obstacles that they must overcome make herding them much more difficult.
Woolcraft is split up into hundreds of gridded puzzles where the goal is to get all of the sheep from their starting tile to the same tile as their loving shepherd girl. The puzzling part of the game comes from how the sheep move from one place to another as players attempt to reunite them with the girl. The sheep can be moved in one direction at a time, and sheep being sheep, if there is more than one sheep in the puzzle they will all move in the same direction at the same time. The sheep will also move as far as they can in that direction before they stop. The player controls the movement of the sheep by removing plots of grass which will make a sheep stop in the last square of grass before the bare spot. By controlling how far each sheep travels and in which direction, the player will be able to herd them back to their shepherd one at a time.
Herding the sheep becomes more difficult as obstacles like water are added to the equation. The sheep, apparently not too bright and unable to swim, will jump right off of grassy squares into squares of water where they will drown. The player must then try to keep the sheep out of the water as they guide them home. This task is made possible in some instances by finding special tools under removed squares of grass, like rocks to build bridges and bushes that will stop sheep from moving farther in a certain direction.
Woolcraft is cute, there’s no other way around it. The sheep, the shepherd girl, and the tiles used to build the levels are all very cute. The visuals are cohesive and they bring a whimsy to the game that makes it a pleasure to play time after time. The puzzles are challenging, and players will be satisfied when they figure out the more difficult ones. For those looking for a charming puzzle game that doesn’t blend in with the herd, this is a great game. The sheer number of puzzles included in the game means that it will keep players busy for quite a long time, and that isn’t even counting the 1000+ user generated levels that have been created with the game’s included level editor. This game isn’t just fluff, there is tons of cute woolly content to enjoy.
Let your dreams be your guide.
iPhone Integration Rating: 4.5 out of 5 stars
User Interface Rating: 4.25 out of 5 stars
Re-use Value Rating: 4.75 out of 5 stars
Overall Rating: 4.5 out of 5 stars
A chronic sufferer of insomnia for much of my life, for a time I felt like a pack of zombies lingered around my bedroom and followed me into the night, inhabiting my soul to steal it for the keeping while the rest of the world tucked in with warm milk and cookies as they awaited The Sandman. So, I was cautiously curious as I lay down one afternoon to take a nap with pzizz sleep, developed by pzizz technology limited, as my guide.
Pzizz opened to a screen that warned me in conventional jargon against using the app if I suffer from seizures or any psychiatric condition. As anyone who has ever attempted an exercise program using a DVD or video game knows, always consult your doctor first.
I was directed to a benign blue screen that counted down the time from 60 minutes. I pulled the covers around my shoulders and found a comfortable position to promote sleep. A male voice encouraged me to let things happen as they happen and to trust that my surroundings were secure and my dreams a safe place to inhabit.
The male speaking voice was slightly overwrought at times with apparent attempts to enunciate with force, but it only took a matter of minutes for me to lightly drift as pzizz sleep used progressive muscle relaxation, guided imagery, and meditation with Eastern and earth religion influences. I gently eased into unconsciousness and was reminded that self-soothing is one of the greatest gifts we can embrace for ourselves and also teach our children.
30 minutes later, my husband walked into the room, hearing the faint and pleasing sounds of lapping ocean waves and cawing birds. I shot up briefly and said in a slurred voice, "Can't you see that I am working??"
I awakened with a smile after 60 minutes, as pzizz sleep predicted. Pzizz informed me that the more often I use the app, the more effective it will be. A nice feature ensures that pzizz is non-repetitive by using multiple tracks.
I have observed in myself and in others that the practice of good sleep hygiene is essential to maintaining a healthy circadian rhythm and overall physical and mental health. I highly recommend pzizz sleep, as it is a thoughtful, meditative, and easy to use app that promotes whole body health and wellness.
Touted by AOL, Inc as “the premier music application of 2011,” PLAY plans on being a, pardon the pun, player in the current streaming music war for the hearts and ears of iOS and other mobile device users across the planet, hitting 250,000 downloads in the first three weeks on Android OS alone.
PLAY by AOL Music is positioned by the company to be a social music portal though which users can listen to music and share with friends. It’s powered by partner Rdio, and interfaces both directly with users’ own iPod/iTunes files on their device as well as with SHOUTcast radio and other AOL Music properties, like CD Listening Party and MP3 of the day. Non-Rdio members will be able to hear previews of tracks shared with them via the PLAY app, while those with an applicable Rdio membership will be able to listen to the whole song. All users will of course be able to buy songs shared with them on iTunes. While other apps help music lovers share what they are already playing, PLAY helps fans find music and THEN share it, a subtle difference in approach that may help this app become the more successful of similar app offerings.
Other features include adding custom album art to shared music, Facebook and Twitter integration for both discovery and sharing modes, and the ability to both tag and comment on shared music.
Whether this will become the definitive social music sharing app or service for consumers remains to be seen. Apple’s own Ping service hasn’t taken off, which could be attributed to a lack of interest in sharing music or just a limited Apple-only service. PLAY is cross platform and also powered by two of the larger brands in the space, AOL Music, and Rdio, one of our favorite streaming music services, facts which may, in part, help us all answer this little conundrum of the music sharing world.
Mark our words – every day now, we’re going to start seeing more and more overlap between iOS apps and commercially released music. A couple of week back, Jennifer Allen published the news that Polyphonic Spree was releasing their new single as an app unto itself. And now? Now it’s Björk’s turn.
The Iclandic superstar’s upcoming Biophilia is the first full album released as a universal app (though it won’t be the last, we’re sure). Originally envisaged by Björk as a house that would contain a song per room, the new iPad app boasts “interactive art and games, music notation which can be used to sing along karaoke-style, abstract animations, lyrics, and essays that explore Björk's inspirations for the track.”
The app is organized around a two dimensional map reminiscent of a star chart. Each node int he map takes users to the music and interactive art associated with it. The intro is narrated by none other than David Attenborough, the voice we’ve all heard on countless hours of nature shows over the past couple of decades. Here it is, below, right from the official Björk YouTube channel:
The album will eventually have 10 album tracks, each with their own interactive game or art piece. There is currently only one song available with the free download (not including the theme song for the album, Cosmogeny), with future tracks to be priced at $1.99 apiece. The album will also be released as a more traditional audio-only album, with a music video for the first single, Crystalline, directed by Michel Gondry (Eternal Sunshine of the Spotless Mind), will debut this coming week, as well.
We applaud Björk and other artists to come, in their attempt to reinvigorate an industry that bemoans its own relevance in the world of instant downloads and file sharing technologies. Creating a work of art around a new album is not only the beginning of a new era, but will help justify the retail cost of such an album, perhaps putting to rest some of the industry’s own fears and, perhaps, arrogance.
According to Flickr last year, more than 3,000 images are uploaded to the photo sharing site every minute with 5 billion photos already on there. Who knows how much that’s changed in the past year but there are clearly a heck of a lot of photos on Flickr for users to explore. So how best is it to browse through the site? The makers of Flickr Explorer hope that they’ve come up with the solution.
The app promises no distractions. Users can simply browse through pages upon pages of photos until they come across one they want to see on a larger scale. A tap of the relevant image and the user can then view it in fullscreen, landscape or portrait mode. Sharing options are also available with the option to share via Twitter, Facebook and e-mail amongst others.
Flickr Explorer is simplicity itself but also rather soothing to explore with no distractions. The photos do the talking.
It’s out now, it’s universal and it’s priced at $0.99.
Do you dare open the War Grimoire? Should you dare?
Graphics / Sound Rating: 4.2 out of 5 stars
Game Controls Rating: 3.75 out of 5 stars
Gameplay Rating: 3.25 out of 5 stars
Replay Value Rating: 3 out of 5 stars
Overall Rating: 3.55 out of 5 stars
Some games don’t seem very polished until they are played. Others have the veneer of polish, but that illusion quickly fades once the game commences. Unfortunately, War Grimoire HD is the latter of these two categories. It’s a deceptively pretty game, but appearances can be deceiving.
It’s become all too common to say, but War Grimoire HD is, yes, yet another tower defense game for the iPad. How many of these the iOS platform can continue to support is unknown, but clearly the genre is in need of an extreme makeover at this point. War Grimoire has a nicely-designed interface, but at its heart it’s more of the same. Players control a variety of character/tower types – from soldiers, to archers, to mages, to dragons. each has its own skill set and three upgrade options. If this sounds like every other tower defense game out there, that’s because it IS like every other tower defense game out there. The only thing that really sets War Grimoire apart is its nicely-designed, thematically-slick menu interface and its tendency to throw multiple enemies from multiple directions at once.
It’s this second characteristic that can grow frustrating when playing the game. Enemies come from so many directions, and the maps are so difficult to interpret, that a loss can happen quickly and often inexplicably. Unlike games like Fieldrunners, however, rounds are mercifully short, so it’s usually not too tough to go back and play them again.
Graphically, War Grimoire HD has a lot in its favor. As its title implies, the game uses an ancient book as its central motif throughout. each level is the turn of another page in the book, and all of the other menu animations are well-animated. What’s not as well done is the tutorial. There is a help document, of sorts, but it does not explain very much outside of the most basic elements of gameplay. For example, there are upgrade paths and extras that can be purchased between rounds, but what these are and how they impact gameplay is something of a mystery. It also doesn’t help that much of the English grammar is poor.
There are many good intentions behind War Grimoire HD, but these intentions never flesh out into a game that stands on its own. This is a book, alas, that is best left closed.
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