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App conferences are becoming a lot more common. From conferences that focus on the business of marketing apps, hard core development conferences, and even grass roots community driven ones. App Developers Conference, coming to Santa Clara, CA on October 26-27, hopes to unite developers and marketing folks into a single conference.
148Apps is a proud media sponsor of the event. If you’d like to join us there, you can use discount code 148vip to get $100 off the registration fee.
More on the conference, direct from Engage Digital, the creators of App Developers Conference is at 148Apps.biz
It’s not long until Gamescom kicks off, the world’s largest games trade fair, held yearly in Cologne, Germany. While some fantastic surprises are no doubt still ahead of us, French publisher Anuman Interactive are all too keen to let us know of their line up at the event.
It’s a pretty exciting bunch too. Racing fans can enjoy the likes of Moto Racer – 15th Anniversary while sports fans have the promise of rugby game The Rugger Boys, adapted from the comic book of the same name. Retro gaming fans are perhaps luckiest with the future promising Barbarian (presumably the Commodore 64 classic slash em up), Crazy Cars, Prehistorik Man and Titan.
More casual affair also emerges with hidden object games inspired by comic books XIII and IR$, set to be released later this year and the time management game, Monument Builder – Eiffel Tower, set to take place in the heart of Paris during the construction of the famous tower.
As always, we’ll be sure to keep updated on the progress of all these titles as more details emerge.
MochiBits‘ SwipeTapTap is a surprisingly engrossing game despite its utter simplicity. Following on-screen prompts involving (what else?) swipes, taps and various combinations as quickly and accurately as possible is one of those things I’d never have expected to keep me entertained for very long, but it does just that. Not only that, it keeps things from getting stale by including a total of four game modes. And it’s free at the moment, did I forget to mention that? Nah, I’m pretty sure I did.
Each of the four modes uses the same basic mechanics in different ways. Classic is all about inputting the correct gestures as they scroll across the screen in a timely manner. Take too long or screw up too often and they’ll fill the screen and it’s Game Over. Memory is more like a classic game of Simon, only with a touch screen interface. Speed is a race against time, requiring almost super-human-like reflexes at the higher difficulties. Finally, Endurance is one big continuous level with no end in sight and steadily increasing speed. Losing isn’t so much a question of “if” but of “when.”
And yes, for a limited time (in conjunction with “OpenFeint’s Free Game of the Day”) this finger-flexing homage to Simon is completely and totally free. All of the games modes. No money down. Zero dollars. There’s absolutely no legitimate reason not to check it out.
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