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Monday, June 20, 2011

500,000 Apps Interview Series: Dave Castelnuovo, Pocket God

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148Apps.com will be interviewing the design and development teams behind the App Store's top apps over the next few months. Our first interview is with Dave Castelnuovo, lead programmer behind Pocket God. PG has become a multi-media phenomenon in the mobile app industry, spawning weekly episode updates, fan art, a Facebook game and even a line of comic books.

Pocket God was released over two years ago and continues to remain a permanent fixture on the top app charts all over the world, probably directly related to Bolt Creative's seemingly endless supply of witty updates. Each episode expands on the beloved world populated by hapless pygmies by offering additional awards, cleverly-named challenges, and even more ways to torment the natives. With the latest release, Journey to Uranus, Pocket God takes its population to outer space, exploring the planets of our solar system. Each planet takes cues from ancient Roman mythology, so players can feed the volcano god on Earth or travel high-tech highways on Mercury. Journey to Uranus also offers a new minigame – sort of a game-within-a-game – called Quantum Entanglement.

When I asked Dave where he got his inspiration from, he explained that he's always had a love of good stories. An avid comic book reader and collector, he explained that he wanted his new line of Pocket God-inspired comic books – just released and already outselling Marvel and DC in the App Store — to be more than "just a bunch of stories all strung together". He sees cohesive plot lines tying the series together, with unanswered questions creating a sense of mystery. He admits that the Books category in the App Store is not a big financial draw for any developer compared to the Games category, but this is more of a labor of love than a cash cow.

I asked Dave what kind of education and training he had, and he laughed. He started out studying aerospace engineering at USC but dropped out, mostly due to disinterest. He hooked up with some computer programmers while he was there, however, and they got him interested in programming games. After reading several books he knew enough to get started programming very simple games. Dave now partners almost exclusively with Allen Dye, who handles 99% of the artwork for their projects.

I just had to ask Dave what it was like to realize his team's app had become a bestselling phenomenon. "It wasn't expected at all," he admits. "It was supposed to be a stepping stone to something bigger, maybe a more traditional type of game. As Pocket God was rising through the ranks, both Allen and I kept on waiting for the other shoe to drop." They checked the ratings constantly during the game's initial launch, and when it hit #60, they told each other, "well, at least we got up this high, next week we'll probably sink." But the sink never happened; even when the game hit #1 they figured it was going to last a day at most. It took awhile for the realization to really sink in – a good six months before the team accepted that this achievement was going to be for the long term.

The team looks back at their first major success with a sense of humility. Dave puts it this way: "We're blessed and we're lucky to be in this position; it was a case of being in the right place at the right time. We just happened to choose an idea that resonated with a lot of people."

He speculates that if his team had had a bigger budget or more time to plan – Dave claims he and Allen developed the original Pocket God concept after only one week of dedicated effort – the game might not have been such a success. This kind of focused work helps counteract Dave's tendency to get distracted by something else before he can complete a project. Rapid development continues to be typical for Dave and Allen, which doesn't leave much time for testing with their target user population of ten- to sixteen-year-olds. They do, however, frequently get videos from "edgy parents,” starring their preschoolers gleefully electrocuting pygmies on their $500 iPhone. Dave and Allen think this is hilarious, and appreciate the positive feedback they get from their customers.

Pocket God fans have some exciting advancements to look forward to in the near future. Dave has some great ideas on how to leverage the power of cloud computing for syncing game states across multiple devices. There's also talk of creating a system for fans to create their own storylines and content to share with friends.

In closing, Dave offers the following words of wisdom to people who want to break into the mobile development industry:

"Everyone has an equal chance of success. Big marketing budgets may give people an initial advantage, but at the end of the day, if people like your app, they will buy it and you will find success. Just get out there and try something. The biggest hurdle to get over is just getting it done."



About: 500,000 Apps Interview Series: Dave Castelnuovo, Pocket God is a post from 148Apps

Gianna LaPin 20 Jun, 2011


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Source: http://www.148apps.com/news/500000-apps-interview-series-dave-castelnuovo-pocket-god/
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Daedalus Touch Review

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Daedalus Touch Review

By
Jennifer Allen on June 20th, 2011
Our Rating: ★★★★☆ :: PURE
iPad Only App - Designed for the iPad

Daedalus Touch is a purist and minimalist’s dream, providing straight to the point text editing.

 

Developer: The Soulmen
Price: $3.99
Version Reviewed: 1.0.3
Device Reviewed On: iPad 2

iPhone Integration Rating: 4 out of 5 stars
User Interface Rating: 4.25 out of 5 stars
Re-use Value Rating: 4 out of 5 stars

Overall Rating: 4.08 out of 5 stars

Simplicity is sometimes all that’s ever needed in an app, especially one that facilitates creativity. Daedalus Touch is one such app. While other text editors like to flood the user with a flurry of options and buttons, Daedalus Touch cuts it all back to the bare minimums ensuring that there are no distractions.

It works pretty well too. Anyone with writer’s block knows how easy it is to be easily distracted or spend far too long fiddling around with the font when really they should just be getting on with the matter at hand. Daedalus Touch simply provides users with a word and character count in the right hand corner and a few other simple options in the top left corner. Even auto correct has to be manually turned on which is a blessing for users who enter a lot of custom words and don’t want to be disturbed by that judgemental red line.

At first, it might feel a little too restrictive. It took me a few days for it to truly settle in as my new favorite text editor. Then the beauty sank in. Even the interface of Daedalus Touch is ideally suited to the minimalist iPad nature. Users simply swish a finger across the screen to switch between the sheets. There’s no folder or file management here, just simply pages that can be seen on the screen. A brief pinch of the screen and the piles of sheets and stacks of papers are apparent. It’s all quite fluid and intuitive, right down to the ability to manually sort through the pages.

Users looking for more functionality also have the option to simply either mail the file elsewhere or open it with another iPad text editor such as Pages or iAWriter.

Daedalus Touch is pretty refreshing in its simple approach. While it might have been nice to be able to increase the font size for accessibility reasons and searching could do with automatically taking the user to relevant pages, it’s a pretty complete app.


Daedalus Touch


iPad Only App - Designed for the iPad
Buy Now:
$3.99
Our Rating: ★★★★☆ :: PURE
Read Our Full Review >>
Released: 2011-05-21 :: Category: Productivity

Apps mentioned in this post: Daedalus Touch


About: Daedalus Touch Review is a post from 148Apps

Jennifer Allen 20 Jun, 2011


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Source: http://www.148apps.com/reviews/daedalus-touch-review/
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E3 TransGaming Studios Hands-On: KULA BLOX

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Have you ever had one of those dreams where you were in a free fall, with nothing to stop your infinite drop into nothingness?  Well in our last game of E3 2011, we got the chance to relive just that experience, except we were blocks, roughly shaped as savannah creatures.  That’s right, I said SAVANNAH CREATURES!  TransGaming Studios were proud to show off their newest creation, KULA BLOX, and believe me when I say that it is far more fun then you could ever imagine from my lackluster description.

Players are put in control of a rapidly descending beast and burdened with the task of avoiding collisions with creatures that are a larger block size then themselves.  Animals that are smaller than you, however, are supposed to become a snack for your ever growing critter.  The more of these prey gobbled up, the larger your block becomes, allowing you to stalk even larger creatures.

Adding another level to the complexity, players get to choose their plummeting predatory avatar of choice, each of which has their own unique powers and abilities.  At launch there will even be a store available where you can purchase even more powers and upgrades to make your character the “King of the Animal Kingdom.”

Even from the limited time I was able to spend with the KULA BLOX, it was apparent that it will have a widespread appeal amongst the hardcore and casual alike.  Where the gameplay will get you hooked, but the leaderboards and built-in trash talking system that integrates with twitter will keep you coming back time and time again.  You can expect to see the game hit the App Store sometime in the next couple of months.  Until then, however, feast your eyes on these screenshots to satiate your hunger for jungle meat.  Enjoy the hunt!



About: E3 TransGaming Studios Hands-On: KULA BLOX is a post from 148Apps

Blake Grundman 20 Jun, 2011


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Source: http://www.148apps.com/news/e3-transgaming-studios-handson-kula-blox/
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Tips: 4 Ways to Speed Up Blackberry Processes

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QR Code: Tips: 4 Ways to Speed Up Blackberry Processes
If you feel the longer you use a Blackberry device, it also feels slower, 4 (four) simple tips (or tricks) below are very useful to speed up your Blackberry system on loading or processing applications. It will make your Blackberry system run more fast.

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admin 20 Jun, 2011


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Source: http://mini-screen.blogspot.com/2011/06/tips-4-ways-to-speed-up-blackberry.html
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Download Torrents On iPhone/iPad Without Jailbreaking

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QR Code: Download Torrents On iPhone/iPad Without Jailbreaking
There are no one of bit torrent client downloader app provided at Apple AppStore. Apple never allow any bit torrent application to enter their online outlet. However, there is a way to doing torrent downloads on Apple devices (iPhone, iPad or iPod).

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admin 20 Jun, 2011


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Source: http://mini-screen.blogspot.com/2011/06/download-torrents-on-iphoneipad-without.html
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