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Thursday, June 30, 2011

Improved Google Search for BlackBerry 6.0 devices

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Today we've updated the Google search experience for BlackBerry 6.0 WebKit enabled devices. We've added a number of enhanced search features integrated throughout the homepage and search result pages, making searching faster and easier on www.google.com, especially on touch-enabled Blackberry devices.


Left: Improved homepage with autocomplete and search history as you type.
Right: See more information with search options and enhanced results.

  • Enter searches faster: Save time by using autocomplete and search history queries that appear beneath the search box as you type.
  • Web search: Find what you're searching for fast. Comprehensive results pages let you see relevant websites, images, videos, news, real-time results and more. Simply click on the arrow button '>>' to the left of the top search box for more refinement options.
  • Image search: Swipe through image results quickly and easily on touch enabled devices. Start by selecting 'Images' at the top of www.google.com, then enter a search. From there, click on any image to view a larger size.
  • Local search: Find restaurants, shops and other popular business categories with a single tap. Start by selecting 'Places' at the top of www.google.com, then click on an icon from the Places homepage.

These features and more are available on most RIM OS 6.0+ devices with WebKit browsers like the BlackBerry Torch and BlackBerry Bold 9780, and can be accessed in 20 languages across 70 countries.

To try out the new features, go to www.google.com in your mobile browser. We recommend that you bookmark Google Search to your phone's home screen, so that Google search is just one click away.

dly 01 Jul, 2011


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Source: http://googlemobile.blogspot.com/2011/06/improved-google-search-for-blackberry.html
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The Mooniacs Review

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The Mooniacs Review

By
Jason Wadsworth on June 30th, 2011
Our Rating: ★★★★☆ :: NOT SO ALIEN
iPhone App - Designed for the iPhone, compatible with the iPad

This may not be the most inventive or unique physics game out there, but it is a strong new entry in genre.

 

Developer: Namco Networks America Inc.

Price: $1.99
Version Reviewed: 1.0.1
Device Reviewed On: iPhone 3GS

Graphics / Sound Rating: 4.5 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 3.5 out of 5 stars
Replay Value Rating: 3.5 out of 5 stars

Overall Rating: 3.88 out of 5 stars

On the wide spectrum of physics-based iOS games, The Mooniacs sits somewhere between Angry Birds and Peggle. The game consists of launching the Mooniac characters — who have crash landed and become lost — and ricocheting, bouncing, sliding and trampolining them through each stage to collect the cutesy floating in-game currency called JujuBees.

Each level is built vertically and the Mooniacs start at the bottom of the screen in a bubble. By repositioning the bubble and pulling the character down, aiming and releasing, players slingshot the characters up and through the levels. One of the best features of this game is how each of the Mooniacs react differently to the environment and the obstacles in each stage. They each have unique physical properties, so some of them are light and bouncy, while others are heavy and sticky.

Players have one chance to line up the perfect shot and collect as many JujuBees as they can. If they are unable to collect the required number of JujuBees, the level resets and they can try again until they have collected enough to progress to the next stage. The more JujuBees collected in each level, the higher the players score and the better their rating on each level. JujuBees can be used to purchase little extras in the game such as alternate endings and the like. The developer has also hinted that new game content will be unlocked as the number of cumulative JujuBees collected by everyone playing the game mounts to new levels. This add some extra, meta-level incentive to replay levels until every last JujuBee is collected.

The physics of this game are silky smooth, and the difference in how each Mooniac reacts in the levels keeps the game interesting at the point when other physics games might start get boring. Adding on this strength, there are many levels in which several of the Mooniacs must interact with each other in new ways to grab more JujuBees. These interactions bring a welcome bit of puzzling to the experience and the game is all the more fun for it.

Mooniacs is a great physics game with lots of polish. It’s simple enough to pick up and enjoy for a few short moments yet compelling enough to hold up to extended play. The game’s design is fun and whimsical which only further adds to its charm and appeal. It’s a breath of fresh air in what can sometimes be a very stale genre of iOS gaming.


Mooniacs


Universal App - Designed for iPhone and iPad
Buy Now:
$1.99
Our Rating: ★★★★☆ :: NOT SO ALIEN
Read Our Full Review >>
Released: 2011-06-30 :: Category: Games

Apps mentioned in this post: Mooniacs


About: The Mooniacs Review is a post from 148Apps

Chris Kirby 01 Jul, 2011


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Source: http://www.148apps.com/reviews/mooniacs-review/
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Real Racing 2 HD Review

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Real Racing 2 HD Review

By
Carter Dotson on June 30th, 2011
Our Rating: ★★★½☆ :: REAL FRUSTRATING
iPad Only App - Designed for the iPad

Real Racing 2 HD is an iPad version of Firemint’s popular iOS racing franchise.

 

Developer: Firemint
Price: $9.99
Version Reviewed: 1.10
Device Reviewed On: iPad 1

Graphics / Sound Rating: 4.5 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 3.5 out of 5 stars
Replay Value Rating: 2 out of 5 stars

Overall Rating: 3.5 out of 5 stars

I had no fun playing Real Racing 2 HD. Oh, the game is technically well-made; it controls well, it looks beautiful, it has online save synchronization, and online multiplayer. I ultimately played through enough of the game to say that our review of the iPhone/iPod touch version is accurate, and sim racing fans will likely enjoy this one on the iPad as well. I just don’t think that this game is meant for me. I loved the first Real Racing game and had none of the issues with difficulty that I had with this one. There was just something about the experience that never clicked with me, and I felt like I was crazy while playing it.

Real Racing 2 is one of the most difficult games I’ve ever had to force myself to start playing. It starts on the initial app launch; the game gave me $25,000 to spend on a car, to choose from a variety of manufacturers. Well, I look through the first brands it gives me, and everything is out of my price range. There is no car that can be afforded with the initial $25,000 until the penultimate brand is shown, Volkswagen. Did no one play this and think that maybe there was a better way to organize the cars at initial launch, to show more affordable brands initially to users, instead of going in purely alphabetical order?

Second, the Medium difficulty is a lie. I’ve tried dozens of times to win the first race initially on Medium, and I just don’t think that it can be done. Am I wrong? I expect someone to prove me wrong, and maybe I’m just not that good at racing games. However, I’ve played dozens of them on iOS alone, and when a game says that a difficulty is for players who have played racing games on iPad before, I want to believe it. I kept trying at it, until eventually I sucked up my pride and went down to Easy, where suddenly I was winning by 15 seconds, and could afford upgrades beyond the mere pittance I was getting for finishing in the middle of the pack. After this, I went back to that first race, and set the difficulty to Medium…and suddenly this race was easy, and I won comfortably. Perhaps every other time I played I was just terrible? I reset my save game, and started over. Nope, same mediocre finishes. Perhaps if I kept grinding at it, I could shave enough time off to get a first-place finish, but why bother? In that time, I could have played so many other games that didn’t make me question why I wasn’t having fun with this.

The best games know how to hook players. They don’t have to go full blast right away, but they know how to keep people interested in the game, whether it be from initial fun, or from offering enough intrigue as to the prospects of what the game will offer in the future. Games that throw frustration initially at the users, especially in the mobile space where titles are so disposable, aren’t necessarily my favorite. If users aren’t hooked quickly, then they won’t come back because there’s so much else out there to play that will hook them instead. Why did I keep coming back to Real Racing 2 HD? Obligation, not entertainment. I felt like I was fighting the game, not playing it. If I have to question why I am playing a game for reasons beyond “it is fun to play,” and if I have to work as hard as I did with this game in order to enjoy it, well, it probably isn’t worth my time to play. I will delete this game, and I will not look back. I never quite got why this game didn’t click with me, or why I couldn’t enjoy it, and why its initial difficulty was insurmountable for me, but I’m done with this game.


Real Racing 2 HD


iPad Only App - Designed for the iPad
Buy Now:
$9.99
Our Rating: ★★★½☆ :: REAL FRUSTRATING
Read Our Full Review >>
Released: 2011-03-11 :: Category: Games

Apps mentioned in this post: Real Racing 2 HD


About: Real Racing 2 HD Review is a post from 148Apps

Chris Kirby 01 Jul, 2011


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Source: http://www.148apps.com/reviews/real-racing-2-hd-review/
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Cargo Runners for iPad Review

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Cargo Runners for iPad Review

By
Chris Kirby on June 30th, 2011
Our Rating: ★★★★½ :: Delivers!
iPad Only App - Designed for the iPad

Ditch the cardboard and grab your Captain’s hat. This one’s a winner.

 

Developer: Trouble Brothers
Price: $7.99
Version Reviewed: 1.0
Device Reviewed On: iPad
Graphics / Sound Rating: 4.75 out of 5 stars
Game Controls Rating: 4.5 out of 5 stars
Gameplay Rating: 4.25 out of 5 stars
Replay Value Rating: 4.5 out of 5 stars
Overall Rating: 4.5 out of 5 stars

Don’t look for a cardboard cousin of Cargo Runners in a brick and mortar store. There isn’t one. Developer Trouble Brothers is pioneering a new type of board game – one that doesn’t require a physical precedent. Instead, this is a virtual board game in all ways possible – and it works beautifully on the iPad.

Like the best of its board game brethren, Cargo Runners is a simple game to learn, but a difficult one to actually win. Players are cargo ship captains, navigating a global map in an effort to collect cargo from various ports and deliver it to others in order to fulfill multi-million dollar contracts. In a two-player game, the first player to collect $12 million wins, but the game can be played with as many as four players (with an adjusted win condition of $8 million to keep the game at the ideal 30 minutes of play time).

Each turn, players roll the dice and make one of several possible choices: sometimes the need to move to another country and collect cargo is paramount, sometimes the decision is driven by the need to unload cargo as quickly as possible for a profit, and still other times the best decision is to cause as much mayhem as possible for an opponent. All are viable options, and it’s this sort of light strategic gameplay that makes Cargo Runners a game that can be played again and again.

Graphically, Cargo Runners looks wonderful. The game board displays needed information efficiently and intuitively (not to mention quickly – the UI is peppy, even when playing online multiplayer) and a variety of animations help the game feel slick and modern at every turn. Likewise, sound adds tremendously to the ambience of the game, with the effects of sea storms, cargo lifters and more used lightly but effectively throughout the game. Music, which can often become repetitive to the point of monotony in games like this, is actually a calming, varied use of stringed instruments that did nothing but enhance my enjoyment of the game.

In an interesting move, there is no AI present in this current iteration of Cargo Runners. Players can either choose to play locally (up to four around a single iPad), or online using Apple’s Gamecenter protocols. Since the game has just been released there aren’t a huge number of online opponents available, but I assume this number will grow exponentially in the coming days and weeks. Still, it would have been helpful to play a game or two against a computer opponent – if even a step-by-step tutorial game – before venturing out against other humans. The developers have wisely included a virtual rulebook to pull up at any point deemed necessary, but I’d still like to see a full tutorial integrated into the game at some point in the future.

Particularly as a 1.0 release, Cargo Runners is amazingly polished and is a wondrously enjoyable board game. There is care and attention to detail through all levels of the game’s design, and its nuanced blend of luck and strategy make it more than easy to recommend.


Cargo Runners


iPad Only App - Designed for the iPad
Buy Now:
$7.99
Our Rating: ★★★★½ :: Delivers!
Read Our Full Review >>
Released: 2011-06-30 :: Category: Games

Apps mentioned in this post: Cargo Runners


About: Cargo Runners for iPad Review is a post from 148Apps

Chris Kirby 01 Jul, 2011


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Source: http://www.148apps.com/reviews/cargo-runners-ipad-review/
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