Pocket Ants v1.0.1
You are king of the ANTS - feeding, squishing, burning, electrocuting, marching, zapping, exploding, fighting, moving, and racing your ants!
Should the ants live in peaceful coexistence or battle to the death? Burn them with a magnifying glass or make them race for food? Blow them away with a land mine? With Pocket Ants the choice is yours.
Game Features:
• Electrocute and drown the ants with the storm!
• Collect and move the ants with the ant magnet.
• Blow the ants into your traps with the fan!
• Feed the ants strawberries and watermelon.
• Zap the ants with the laser!
• Torch the ants with the flame thrower!
• Blow up the ants with the firecracker!
• Burn the ants with the magnifying glass!
• Blow up the ants with ant mines.
• Drop rocks on ants.
• Have the ants move their home.
• Draw a path for the ants to follow.
• Race the ants.
• Add more or less ants.
• Set red and black ant aggressiveness.
• Set percentage of black/red ants.
*I installed it on 9780, so it should work on 9700 OS6 and 9650 OS6. Not sure about other blackberry phones*
And yet, one can't help but wonder a bit. Where did all those things COME from? Are there really so many things, or just a lot of different combinations of a few things? And how come its these PARTICULAR things, and not some other, different things?
"Langton's ant" is one of those things in the world, a fun thing to play with and enjoy (click here and it will appear in a separate window). And we know a bit about where this particular thing came from ... from the mind of a man named John Langton. And what's interesting about that is that "Langton's ant" is a relatively NEW thing in the world, so it serves to show that the particular things we see in the world at any given time are not the ONLY things that can be here.
But "Langton's ant" is even more than that. It gives us a way to think about some of the other questions we were wondering about as well. And, in doing that, it raises some interesting new questions. So ... let's play, and see what we can find.
The first thing to do is to click on the "setup" button. The black field turns greenish white, and a red dot appears in the center. That red dot is the ant. Now click on the "go continuously" button and the ant will move. As it does, some places its been will turn black. Keep an eye on the ant for a while.
Pocket | Ants noreply@blogger.com (v3) 10 Jun, 2011
--
Source: http://www.javagems.info/2011/06/blackberry-games-pocket-ants-v101.html
~
Manage subscription | Powered by rssforward.com

Who doesn’t like cake and dessert? And who doesn’t like the charming simplicity of Coin Drop? We certainly did with the game gaining a 
::
More immediately exciting is that of the release of Pocket God: Journey to Uranus for the iPhone and iPod Touch. It’s already been available for the iPad for the past 6 months with a
:: DEADLY ADDICTIVE
Developer Cipher Prime has taken this on board and a new update for the game has just been released. This update adds four new and thrilling levels showcasing tracks written exclusively for the game. They’re an excellent bunch too, each song coming from independent musicians local to the Philadelphia area. In order of appearance and difficulty level, there’s Cooper and the Fantastic Machine with “Klokwerk,” George and Jonathan with “Tidbits,” Ghost Fight with “Veedja” and Zilla Persona with “Follow My Voice.”
In Mighty Fin, players guide Fin the fish through treacherous waters by making him jump or dive. The game’s controls are very similar those of games like
The levels in Mighty Fin are variable and randomly generated. Every level has a define set of obstacles and assets and these are randomly mixed every time the level is generated. Essentially, the level is completely different every time it is played. This greatly extends the lifetime of each level, but it also makes it very difficult to beat harder levels when it is almost impossible to anticipate the layout of the levels obstacles. After completing each level an endless mode is also made available for the level.