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Monday, November 14, 2011

Chocohero Review

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Chocohero Review

By
on November 14th, 2011
Our Rating: ★★★★☆ :: ZANY
Universal App - Designed for iPhone and iPad

Endless running or should that be falling from chocolate and smores themed Chocohero.

 

Developer: Com2us
Price: $0.99
Version Reviewed: 1.0.0
Device Reviewed On: iPhone 4

Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Replay Value Rating: 4 out of 5 stars

Overall Rating: 4 out of 5 stars

Chocohero is a rather crazy game. Just take a look at the plot synopsis. Players take the role of Chipster as he tries to save his friends throughout the world of Smoresdom. Treats and chocolates are everywhere but so are Cakems, cruel guard holding the Chocobit creatures as prisoners. It’s insane, isn’t it? Fortunately, it forms the basis of a pretty fun endless runner type game.

I say endless runner, it’s more like endless falling. Chipster falls steadily down the screen with tilts to the left or right affecting the direction in which he falls. Along the way, Chipster must bump into the Cakems to destroy them while also freeing the Chocobits. Other obstacles emerge too such as platforms that must be navigated around before Chipster hits the top of the screen and fails. Numerous power-ups such as magnets, clocks and giftboxes emerge, too. It’s all extremely fast paced but oddly compelling at the same time. This is helped by the fact that the tilt control system is appropriately accurate while never veering to overly sensitive.

Throughout each session, Chocohero provides set objectives to complete such as rescue a set number of friends, collect numerous power-ups or simply progress further. Each objective that’s completed adds to Chipster’s cape with his cape extending how powerful he is. It’s simply done but offers enough reason to keep playing. An upgrade system also exists which extends the longevity of numerous power-ups. A Fever mode accessed by collecting enough of the relevant power-up makes for an even faster experience, sending the screen into spasms of different colors as action speeds up for a brief time.

Ultimately, Chocohero is just a little crazy. Throwing so many zany and fantastical ideas all at once makes for an experience that’s ideal for casual gamers as well as family gamers.




Apps mentioned in this post: Chocohero


About: Chocohero Review is a post from 148Apps

Jennifer Allen 15 Nov, 2011


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Source: http://www.148apps.com/reviews/chocohero-review/
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Hit the Slopes, Ski Dude!

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Save Minecraft, I think the most sought after (and demanded) iOS port would have to be Chris Pirih’s SkiFree. A few have tried their hand at bringing the yeti-infested favorite to iOS, but the results have been a bit… mixed. Pink Zombie Studios has decided to give it a go, regardless, and the result is Ski Dude.

Ski Dude, much like its predecessor, involves avoiding obstacles and jumping off of ramps in order to rack-up a high score. In this iteration there’s no finish line. Players just go until they use up their three lives, then start over from zero. Going over jumps will nab points (as will grabbing presents littered throughout the course), but will also speed up the action. Conversely, plowing through snow piles will slow things down a bit. And this being an iOS game and all, the titular character can be guided left and right with either touch or accelerometer controls.

It may or may not be the release everyone’s been hoping for, but it’s here and it’s totally free to play. I’m a bit disappointed that there don’t appear to be any abominable snow monsters rampaging about, though. Of course, who’s to say they won’t make an appearance at some point? Anything is possible, right?




Apps mentioned in this post: Ski Dude


About: Hit the Slopes, Ski Dude! is a post from 148Apps

Rob Rich 15 Nov, 2011


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Source: http://www.148apps.com/news/hit-slopes-ski-dude/
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Chains Mobile Review

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Chains Mobile Review

By
on November 14th, 2011
Our Rating: ★★★★☆ :: ENTERTAINING
iPhone App - Designed for the iPhone, compatible with the iPad

An intelligent twist on the Match Three genre, what Chains Mobile lacks in looks, it makes up for with neat ideas.

 

Developer: 2DEngine
Price: $0.99
Version Reviewed: 1.3.7
Device Reviewed On: iPhone 4

Graphics / Sound Rating: 3 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Replay Value Rating: 4 out of 5 stars

Overall Rating: 3.75 out of 5 stars

It’s all too easy to glance through the App Store, notice yet another game that involves chaining together colored bubbles and metaphorically walking away. In doing so, it’s all too easy to miss clever titles such as Chains Mobile.

On the surface, Chains Mobile is just like any other Match Three title but with even less personality than the others. The graphics are vector based and lack any special nuances. The first stage, requiring the player to clear 100 of the colored bubbles, offers nothing more exciting than a physics engine that adds some life to the, otherwise, dull shapes. If the first level was any indication of what’s to come, this would be a very different kind of review.

It’s the second stage that shows just what Chains Mobile can do. The Gate requires clearing 200 orbs without losing any. A simple concept till the player notices that the more orbs fall on the platform, the lower the bridge falls. It’s clear what’s to come and adds tension without relying on an obvious time limit. The clever ideas continue to come with subsequent levels offering puzzles such as clear the exact change in one chain, with each orb equalling a different value. Another level requires creating a significantly long chain, with others focusing on speed once more.

Mixing up what’s expected in each level keeps Chains Mobile feeling fresh and exciting. It’s a Match Three type of title at heart but with some great moments of originality. At times, it will genuinely make the player think about how to approach a problem.

It’s this different way of tackling the genre that makes Chains Mobile a cut above the rest. It won’t win prizes for looks or music (I found myself muting it) but it will earn praise for ingenuity. It’s a refreshing change of pace for a much maligned genre.



Apps mentioned in this post: Chains Mobile


About: Chains Mobile Review is a post from 148Apps

Jennifer Allen 15 Nov, 2011


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Source: http://www.148apps.com/reviews/chains-mobile-review/
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Photogene² for iPhone Review

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Photogene² for iPhone Review

By
on November 14th, 2011
Our Rating: ★★★★½ :: VERY PHOTOGENIC
iPhone App - Designed for the iPhone, compatible with the iPad

Photogene² is the latest version of the Photogene series of photo editing apps, bringing with it a whole new interface and new features.

 

Developer: Omer Shoor
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPod touch 4

iPhone Integration Rating: 4.5 out of 5 stars
User Interface Rating: 4.5 out of 5 stars
Re-use Value Rating: 4.5 out of 5 stars

Overall Rating: 4.5 out of 5 stars

Photogene 2 (stylized Photogene², but I like to call it Photogene times Photogene) is the newest version of one of iOS’ preeminent photo editing apps. Boasting a new interface and new features, this app allows users to edit properties and attributes of photos, apply filters, stylish frames, and then share to the world. New properties to edit, along with advanced retouching tools, are part of what’s new in Photogene 2.

The power that comes with Photogene 2 is astounding. There are many, many options, from modifying brightness, exposure, contrast and other attributes to make photos look clearer or in a certain style. Frames and Instagram-esque filters can also be applied, with the ability to take photos with live filtering roses what they’ll look like as the photo is taken. I was quite concerned about what a new app would bring, having bought versions of Photogene for iPhone and iPad, but Photogene for iPhone owners get one of the 3 in-app purchases for free, including the $6 Pro add-on, which adds advanced retouching features and image property editing that aren’t necessary for most users, but are a very nice add-on to have. There are a ton of sharing options, with built-in Twitter image sharing support, Facebook, Flickr, FTP, and Dropbox uploading.

At launch, there are some oddities with the interface and its appearance and disappearance in certain spots. It’s possible with some functions to tap on the lower edge of the screen to call up the toolbar, whereas in others it will edit in the photo. The inconsistency, and occasional glitchiness of it, is annoying. The ability to load photos from Dropbox, not just to save to there, would be greatly appreciated.

This works as a great companion to an app like Camera+. It’s possible to get fantastic results like in that app, and the advanced options bring up even more possibilities for image enhancement. Because of the complexities of the new options, the casual user may prefer Camera+’s relative simplicity, but Photogene 2 is a very powerful photo editor worth checking out.



Apps mentioned in this post: Photogene² for iPhone


About: Photogene² for iPhone Review is a post from 148Apps

Carter Dotson 15 Nov, 2011


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Source: http://www.148apps.com/reviews/photogene-iphone-review/
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The Kindle Fire Isn’t an iPad Killer. But it is an iPad Competitor.

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While many are arguing that the Kindle Fire is or isn’t an iPad “Killer,” I think that whole line of thought is way off. The idea of an iPad “Killer” is a device that can do everything the iPad can, but better and maybe cheaper. But it doesn’t just matter if the Kindle Fire is a true iPad Killer, it’s in the same category of devices and will take a large number of consumers away from the iPad. In the current market, consumers are very uninformed about what a tablet device is capable of or why they need one, they just know they want one. And because of that, the Kindle Fire, at around 40 percent the cost of the iPad, is a strong competitor for consumer purchases this holiday season.

Today, Amazon released their much talked about Android based tablet, the Kindle Fire. The reviews came out last night and they aren’t all together that great. While most say it’s a pretty good limited use device, Wired sums it up as little more than a “‘shopping portal.” David Pogue at the NY Times notes that you will “feel that $200 price tag with every swipe of your finger.”

There are a few fundamental things wrong with the Kindle Fire. For one, it was developed outside what Google calls the Open Handset Alliance. Those are the companies that pay into the Android ecosystem to help in the growth of the platform. These are the only companies that get access to the full set of Google Apps like GMail, Maps, and most importantly, the Android Market. This means that the Kindle Fire will only be able to access apps from the still rather small Amazon App Store. In addition, the Fire is based on a version of the Android OS that was never intended for tablet use. It’s just not designed or architected in a way that works really well on tablets.

On the flip side, there are quite a few things that the Amazon Kindle Fire does right: one-click access to the huge catalog of books, magazines, newspapers, music, and video that Amazon offers, for instance. Remember how everyone considered the iPad “simply” a media consumption device? Amazon gives Kindle Fire users plenty to consume, having also launched their own App Store earlier this year. However, by far the number one plus for the Kindle Fire is the price. $199 for an 8GB seven inch tablet is an amazing price point.

And that’s my key point: the price of this media-centric device is just $199. That makes it much more accessible to a broader audience than the $499 iPad 2. Even a number of consumers set on the purchase of an iPad 2 may be put off by the cost of the device when knowing they can get a Kindle Fire much cheaper.

So while the Kindle Fire is around 40 percent the cost of a base level iPad, it’s capabilities are even less. It just so happens that those capabilities match up well with what a typical consumer uses a tablet device for. Because of that, the Kindle Fire will be a strong competitive device to the iPad. When it comes down to it, it’s the cost that matters to a very large portion of the buying public, not the capabilities.



About: The Kindle Fire Isn’t an iPad Killer. But it is an iPad Competitor. is a post from 148Apps

Carter Dotson 15 Nov, 2011


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Source: http://www.148apps.com/news/kindle-fire-ipad-killer-ipad-competitor/
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Epoch Review

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Epoch Review

By
on November 14th, 2011
Our Rating: ★★★½☆ :: OUT OF TIME
Universal App - Designed for iPhone and iPad

Epoch is a cover-based shooter where players navigate cover to target enemies.

 

Developer: Uppercut Games
Price: $5.99
Version Reviewed: 1.0.1
Device Reviewed On: iPad 2

Graphics / Sound Rating: 4.5 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 3 out of 5 stars
Replay Value Rating: 2 out of 5 stars

Overall Rating: 3.25 out of 5 stars

What is Epoch? Factually, it is a cover-based shooter where players control a robot that automatically fires at targeted enemies. It can move between 3 pieces of cover, and the player can swipe horizontally to move it between each cover location, and upwards to jump from one end to the other. Players earn money that can be spent on upgrades, like better rifles as well as grenades and missiles with different properties. But in reality, Epoch takes many cues from Infinity Blade, which is structured nearly identically. Unfortunately, what worked well for Infinity Blade shows exactly where Epoch goes wrong.

Infinty Blade had an intuitive control scheme where each action was clear, and the game was a perfect fit for touchscreen devices. Structurally, the game was short, but culminated in a challenging boss battle. The game encouraged replay value by featuring newer and more powerful enemies, along with new equipment to obtain to make fighting that fixed-strength end boss easier. The way it brilliantly played with, and even commented on, repetition in games by making it an integral part of the product is why it all worked so well.

Making a game that’s based on repetition just doesn’t work for Epoch. The movement and jumping only work when the player is exactly spatially aware of where the protagonist is. Sometimes, a swipe upwards does nothing because the player is in the center of the cover. The game is short; it took only perhaps little over an hour for the first play-through, and I didn’t die until I got to the final boss. Similarly to Infinity Blade, the boss is much harder than anything that came before it, but instead of causing the game to reset, the player just has to keep fighting it until they win, or by repeating earlier levels to get enough money to purchase more powerful equipment. As such, it doesn’t feel as satisfying as killing the God King at all. Then a harder difficulty opens up, and while enemies are more challenging (and the combat becomes more interesting) and more powerful equipment can be purchased, it just feels like running on a treadmill.

Epoch gives me no good reason to continue. Infinity Blade provided reasons to keep going, from just the desire to kill the God King, to better equipment that eventually unlocked new areas. Even the ending of Epoch is unsatisfying, where Infinity Blade provided intrigue toward the future and its potential conclusion. There’s just none of that strong desire provided by Epoch. While new transmissions are available on replays, they still don’t clear anything up, and I’m not interested enough to keep going to figure out if anything will change if I keep going.

I may be guilty of not judging Epoch on its own merits, but the similarities to Infinity Blade are all there, and almost everything is inferior. Even a flawed game like Shadowgun does stylish-looking cover combat much better. Among its class of high-priced (for the App Store, anyway) games, there are just much better experiences. The experience is intriguing, and the game is rather beautiful, being both detailed and colorful. It’s just that a lot of work needed to be done on the drawing board to understand where its inspirations went right, and what Epoch does differently to understand where it goes wrong.



Apps mentioned in this post: EPOCH.


About: Epoch Review is a post from 148Apps

Carter Dotson 15 Nov, 2011


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Source: http://www.148apps.com/reviews/epoch-review/
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Save Money this Holiday with ShopSmart for iPad

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During the holidays retailers are so desperate to unload as much product as possible it seems like they’re offering new deals and promotions every other minute. Between managing coupons and having to wake up at five in the morning, just trying to save a few dollars can become overwhelming. Billeo is attempting to make that process a bit easier with their new ShopSmart app for iPad.

Using information from users’ credit card loyalty programs, services like Groupon, and the retailers themselves, ShopSmart scours the web looking for deals that may interest users. By using so many data sources ShopSmart is able to present the largest possible savings with the average being 10 percent saved per purchase. Facebook support allows friends to offer opinions on items before purchases are made and the eWallet feature fills in payment and shipping information making checkouts quick and easy.

Maybe Black Friday won’t be so bad this year. ShopSmart is free and available now on the App Store.



Apps mentioned in this post: ShopSmart by Billeo


About: Save Money this Holiday with ShopSmart for iPad is a post from 148Apps

Jordan Minor 15 Nov, 2011


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Source: http://www.148apps.com/news/save-money-holiday-shopsmart-ipad/
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HexDefense is All About Towers and Six-Sided Tiles

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It appears as though a new tower defense game has been thrown into the mix, and it offers up something that most others in the genre don’t: two more sides. That is to say, it takes the concept of grid-based tower construction and bumps things up from 4 sided boxes to 6 sided cells. It’s name is HexDefense and it’s the new, Open-GL using kid on the block.

HexDefense adheres to the more “open” style of defense gameplay in which the towers themselves are used to block enemy movement. At least, some of the levels do. Others appear to be of the more traditional set-path variety. Regardless of the layout, players will have to protect their base from enemy waves for 35 levels. Earning funds to place and upgrade more towers, naturally.

Seeing as it’s already in the App Store and is totally free, it’s something for strategy aficionados to consider.





Apps mentioned in this post: HexDefense


About: HexDefense is All About Towers and Six-Sided Tiles is a post from 148Apps

Rob Rich 15 Nov, 2011


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Source: http://www.148apps.com/news/hexdefense-towers-sixsided-tiles/
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Jurassic Park: The Game to Show Off More Isla Nublar

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In just a few short days, Telltale Games’ second “adventure game that’s practically a sequel for the movie it’s based on” will be unleashed. On less mobile devices, anyway. The iPad 2 version is set to follow soon after the November 15th release date, but nothing specific has been stated as of yet. That’s okay though, because we have these new morsels of information to tide us over.

Jurassic Park: The Game takes us back to Isla Nublar shortly after the events of the first film, following a new cast of characters simply trying to escape the island with their lives intact. However, it’s not just about the new faces: this time around we’re going to be seeing more of the park itself. Sure there will be familiar areas (i.e. Dennis Nedry’s “ditched” vehicle), but we’ve also learned of some new locations players will get to explore that weren’t covered in the movie.

Locations such as the still under-construction Bone Shaker Roller Coaster, the Geothermal Power Plant, Dr. Laura Sorkin’s Field Lab used for observational studies (as well as some unsanctioned and dangerous experiments, the North Docks which are a stone’s throw away from the iconic Visitor’s Center, and finally the Marine Facility (video featured below), which I’m personally terrified to experience. Wait until the end of the clip to see what I mean.

iPad 2 owners, keep an eye on that App Store after the 15th. There might not be an official release date for the iOS version, but I’d imagine it might only be a week or two longer. Heck, since the 15th is a Tuesday it’s also not out of the question to consider it might be available on the 17th (Thursday). So… Anyone have an iPad 2 they don’t want anymore..?


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About: Jurassic Park: The Game to Show Off More Isla Nublar is a post from 148Apps

Rob Rich 15 Nov, 2011


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Source: http://www.148apps.com/news/jurassic-park-game-show-isla-nublar/
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