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Tuesday, June 28, 2011

Most Important in Jailbreak: Save SHSH Blobs

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There is one thing that is often overlooked in the iPhone/iPod jailbreak processes, that's storing SHSH blob. An SHSH Blob (for Signature HaSH) is a 1024 bit RSA unique signature used...

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admin 29 Jun, 2011


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ThinkGeek iCade Hardware Review

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I’ll admit it. I’m old enough to not only remember arcades, but I actually played games in them, back in the day. Well, my day, anyway, which seems to creep ever forward into the twilight of my….well, never mind. I digress.

The ThinkGeek/Ion collaboration iCade iPad arcade cabinet is a thing of beauty. Assembly is a breeze, especially if you’ve struggled for years learning how to use an Ikea-inspired hex bolt wrench and can follow instructional pictograms fairly well. Once set up, the iCade breathes a retro cool like no other. Case in point: the muted 70s style rainbow stripe down the sides, the faux-retro font with the wide “wow” shading behind it, the cleverly styled cut of the cabinet panels, and – goes-without-saying-obviously – a sweetly sized red ball perched mightily atop the joystick (no ‘q’ here, boys).

The hardware. It is hawt. It makes my inner child and outer children squee in delight. There is something primal, almost sexual, about the industrial design of this $99.00 iPad gaming accessory.

And yet, and yet. Like all other infatuations of youth, the beauty can pale after first blush. Sure, it’s GORGEOUS, but what can it do for me? Truth is, through no fault of its own (the API is FREE, developers!), the iCade only has one trick up its sleeve. While that trick is a fairly substantive one, bringing a HUGE amount of the Atari arcade ouvre to an iCade-enabled gaming room, the initial excitement does indeed wane after some exposure.

The problem, as with any gaming platform, lies with third-party developer support. Atari’s Greatest Hits is the only “game” in town here, with a mind-numbing 100 titles to choose from, in 25 different “packs.” Seriously, thought, while Tempest is obviously the best arcade game ever made, how many games of Tic Tac Toe, Hangman, or Casino do we need. And, while it can be argued that Breakout does indeed deserve its own 4 game pack, I’m fairly certain that Quadrun was no one’s favorite.

Pointing fingers at the third party developers is one thing, but remember that pointing one finger at someone else implies pointing four of them back at yourself. Right? The iCade has an impressive eight buttons, only three of which seem to do much of anything at any time. Just not the same three. The joystick is a memory-inducing talisman worthy of Proust’s madeleine cake, no doubt, but it is limited to eight directions – this is no analog stick for fine adjustments.

While $100 will be defined by potential purchasers within their own concept of disposable income, it seems a worthy amount for such a well-designed piece of hardware. It makes an instant conversation piece in any room. Hopefully, the presence of a free API will bring developers of more modern arcade “hits” to the table, and perhaps encourage Atari to fine tune it’s massive library of classic games.

Until then, this is a purchase best made when money is not an issue, and playing older Atari arcade games is worth the expense. Of course, a buy can be justified on purely nostalgic and decorative grounds, which of course is why many of my friends of a certain age pre-ordered this baby as soon as it became a reality. It is available at ThinkGeek right now, with no back-order foolishness.



Apps mentioned in this post: Atari's Greatest Hits


About: ThinkGeek iCade Hardware Review is a post from 148Apps

Rob LeFebvre 29 Jun, 2011


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Source: http://www.148apps.com/news/thinkgeek-icade-hardware-review/
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Turn An iOS Device Into A PC With PocketCloud

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Wyse is a company name that might be familiar to many. Around for the past 30 years, Wyse has been responsible for numerous personal computers back in the 1980s and now it’s most well known for its desktop virtualization and cloud computing.

Cloud computing is something we’ve discussed before and for a very good reason – it’s not only hugely useful but also potentially the future of a lot of technology. In the case of Wyse PocketCloud, it enables users to have access to their Windows or Mac based computer through their iPhone or iPad. Users can then access any file they wish, browse the web (including all important Flash sites) and run any applications they wish on their desktop. We already covered much of what PocketCloud is capable of previously but this potential has been extended further.

Having just reached the all important 1 millionth download of the app, PocketCloud has had further enhancements added to it. Version 2.1 now offers optional Premium subscription services which give the user the ability to download, print and email files. There’s also the capability of streaming videos and music from a home desktop to PocketCloud and a file browser to make searching for the ever useful files that bit easier. Priced at a mere $1 per month, that’s some pretty extensive functionality for the price.

For both the personal and business user, PocketCloud offers a great way of always being near to the home PC. Easily set up either via a Gmail account or manually, it takes seconds to set the system up and then professional users could securely access files for a presentation or business transaction. Personal users could use it to access their music collection or videos that they haven’t previously stored on their iOS device.

Wyse PocketCloud is out now in two varieties. There’s a free version and a professional version priced at $14.99 and offering extended functionality. Plus of course in-app purchases to carry on the subscription.





Apps mentioned in this post: Wyse PocketCloud Pro - RDP / VNC / View (Remote Desktop), Wyse PocketCloud RDP / VNC (Remote Desktop)


About: Turn An iOS Device Into A PC With PocketCloud is a post from 148Apps

Jennifer Allen 29 Jun, 2011


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Source: http://www.148apps.com/news/turn-ios-device-pc-pocketcloud/
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BackStab Review

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BackStab Review

By
Jason Wadsworth on June 28th, 2011
Our Rating: ★★★½☆ :: DERIVATIVE BUT DECENT
iPhone App - Designed for the iPhone, compatible with the iPad

This game brings a popular console experience to the iOS, and the gameplay and mechanics of this game will be very familiar to many gamers.

 

Developer: Gameloft

Price: $6.99
Version Reviewed: 1.0.0
Device Reviewed On: iPhone 3GS

Graphics / Sound Rating: 3.75 out of 5 stars
Game Controls Rating: 2.75 out of 5 stars
Gameplay Rating: 3.5 out of 5 stars
Replay Value Rating: 3 out of 5 stars

Overall Rating: 3.25 out of 5 stars

BackStab centers around the story of Henry Blake, once an officer in the Royal Navy, betrayed and out for revenge. On his quest for vengeance, Blake will employ many skills to dispatch and escape his enemies. He will arm himself with various swords, firearms, and grenades to exact his bloody revenge, and to terminate his victims he will use a combination of stealth and parkour-like traversal to find them unawares and vulnerable.

There is no denying the resemblance between BackStab and the popular console franchise, Assassin’s Creed. In fact, BackStab is what Assassin’s Creed would have been if had been set in an 18th century English colony, the developers had a thing for pirates, and it had been released on the N64. This isn’t a strike against the game, though. BackStab is successful at bringing to iOS many of the combat and traversal mechanics that made the Assassin’s Creed games so popular.

Running, climbing, and jumping from building to building works very well and the game’s character’s contextual reactions to the environments are generally spot on. The environments can be a bit sparse at times which means that getting from one point to another is often accomplished quicker and much more easily by staying on the ground. Almost every mission requires some type of climbing and jumping though and the mechanics work well enough to make these sections enjoyable instead of frustrating.

The game touts a combo-based combat system, but the combo executions aren’t very apparent and it ends up more like button mashing than anything else. That’s not to say that the combat isn’t satisfying in it’s own way. Again, much like its console cousin Assassin’s Creed, the combat animations are fun and each fight finishes with a flourished kill move. There are also flashy assassinations that Blake can execute if he sneaks up on an enemy undetected.

This is an open world game and there are several different environment types to explore. The environments are well designed and surprisingly immersive for an iOS title. The developer has done a great job at making some large environments that are filled with action and good-looking backdrops for that action.

Gameloft has always done a reasonably good job at taking the deep, immersive gaming experiences that were once exclusive to console or PC games and shrinking them down to fit on handheld devices. The inevitable problem with bringing those experiences to iOS devices, though, is how to map the complex controls essential in these type of games to the touch screen. BackStab is no different. It isn’t rare to have some problems guiding Blake around the environments, and the contextual climbing mechanics don’t help matters. He may latch onto a wall and hang there for a few minutes while the player struggles with the controls to get him down. Add the finicky camera controls to this and things can get a bit confusing. Luckily, in the case of BackStab, the games difficulty is forgiving enough that some hang-ups here and there won’t end in too many deaths or setbacks.

BackStab stacks up to be a competent re-imagining of a popular console gaming experience on iOS devices. The lack of fidelity in the controls can be a bit frustrating, but these issues usually resolve themselves quickly enough to get on with enjoying the game. The story is fairly entertaining, but the real joy of this game comes from a depth not often seen in iOS games.


BackStab


Universal App - Designed for iPhone and iPad
Buy Now:
$6.99
Our Rating: ★★★½☆ :: DERIVATIVE BUT DECENT
Read Our Full Review >>
Released: 2011-06-23 :: Category: Games

Apps mentioned in this post: BackStab


About: BackStab Review is a post from 148Apps

Jason Wadsworth 29 Jun, 2011


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Source: http://www.148apps.com/reviews/backstab-review/
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The Portable Podcast, Episode 91

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You know, we call it pixel art, but isn’t all art displayed on a digital display pixel art?

On This Episode:

  • Carter speaks to Ben Hopkins of Kode80 about his new retro-inspired platformer, 1-Bit Ninja. They discuss the inspirations behind the game, and the 3D aspects of the game.
  • Carter speaks to Ian Marsh of NimbleBit about his company’s new freemium game, Tiny Tower. They discuss what went into the game’s freemium elements, and NimbleBit’s philosophies about freemium games and trying to get people to pay for content in their games.
  • Who We Are:

  • Host: Carter Dotson
  • Guest: Ben Hopkins, Kode80
  • Guest: Ian Marsh, NimbleBit
  • Contact The Show: Email | Twitter

    Music:

  • “Beatnes7 (Theme to The Portable Podcast)” by The Eternal – Download on iTunes here:
  • “Nanocarp” by The Eternal
  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here:
  • Apps Mentioned in this Episode:




    Tiny Tower


    Universal App - Designed for iPhone and iPad
    Buy Now:
    FREE
    Our Rating: ★★★★☆ :: TOWERING
    Read Our Full Review >>
    Released: 2011-06-23 :: Category: Games

    Apps mentioned in this post: 1-bit Ninja, Tiny Tower


    About: The Portable Podcast, Episode 91 is a post from 148Apps

    Carter Dotson 29 Jun, 2011
    enclosure: audio/mpeg


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    Source: http://www.148apps.com/news/portable-podcast-episode-91/
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    Flick Golf Extreme! Review

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    Flick Golf Extreme! Review

    By
    Bobby Gooding on June 28th, 2011
    Our Rating: ★★★★☆ :: EXTREME TO THE TEE
    iPhone App - Designed for the iPhone, compatible with the iPad

    Ever aimed a golf ball at a hole on an aircraft carrier from a tee on a moving helicopter? How about from an oil rig’s helipad?

     

    Developer: Full Fat Productions
    Price: $2.99
    Version Reviewed: 1.0.1
    Device Reviewed On: iPhone 3GS

    Graphics / Sound Rating: 4.5 out of 5 stars
    Game Controls Rating: 4 out of 5 stars
    Gameplay Rating: 4 out of 5 stars
    Replay Value Rating: 3.5 out of 5 stars
    Overall Rating: 4 out of 5 stars

    Flick this, flick that… name an inanimate object and chances are an iPhone app can be found that allows the act of launching it into the air to be simulated by way of a flicking motion. The latest being Flick Golf Extreme!, which comes to us from Full Fat Productions, the makers of Coin Drop and Flick Golf — and it certainly does a good job of taking the latter title to the extreme.

    As one may imagine, the basic premise of this game is to hit a golf ball from tee to hole (or as close as possible) by flicking or swiping the iPhone’s touch-screen. Although the control doesn’t end there. It’s then possible to add spin to the ball with further swipes and control it’s rough direction right through to its third bounce. Doesn’t sound so extreme, but that’s where the locations come in. Ever aimed a golf ball at a hole on an aircraft carrier from a tee on a moving helicopter? How about from an oil rig’s helipad? Thought not, although with Flick Golf Extreme! you can.

    These environments and locations are all rendered beautifully and it’s great fun to be playing what’s usually, in my opinion, a rather boring sport in such different places across the three game modes that are on offfer. There’s ‘World Tour’ which gives the player nine shots to achieve the highest score they can, moving the ball further away and increasing wind speed after each three. ’5-ball mode’ gives five balls to score highly, earning extra shos for ‘hole in ones’ or perfect shots. Then finally comes my favourite mode, ‘quick shot’ in which the idea is to get the most points in 60 seconds. Extra seconds are awarded for hitting the bullseye on the hole’s surrounding target or simply getting the ball in the hole itself. This mode offers up some nice arcade-like gameplay, and pressure mounts as the number of seconds left on the clock diminishes — it’s hugely fun.

    All round, Flick Golf Extreme! has taken what started as a very simple format for games on the iPhone and turned it into something bigger and more exciting. Everything from the menu screens and graphics, to the stage-specific music is neat, tidy and highly polished. Full Fat have put all their experience from previous developments into this, and it shows from the moment it’s started up. My only complaint would be that load times can seem a little long for when I’m trying to get a quick game in during a commercial break on television or something, but it’s certainly worth waiting for — it’s also totally understandable when considering the detail in the levels that’s been squeezed onto our little devices.



    Apps mentioned in this post: Coin Drop!, Flick Golf Extreme!, Flick Golf!


    About: Flick Golf Extreme! Review is a post from 148Apps

    Bobby Gooding 29 Jun, 2011


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    Source: http://www.148apps.com/reviews/flick-golf-extreme-review/
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