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Monday, October 10, 2011

Facebook App FINALLY Comes to iPad

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After over two years of whining and pining, it seems that iPad owners are finally getting their way, in the form of a dedicated Facebook iPad app.  It really comes as no surprise that the application was coming, given that earlier this summer there was a bit of a snafu, allowing jailbroken iPads access to a prototype Facebook app.  Granted, this was only through the existing iPhone application, when installed on the tablet.  The hole was quickly closed by the powers that be at Zuckerberg and Co., but it somewhat let the cat out of the bag that the software was on the way.

Previously we had reported that decision makers within the Facebook organization, Zuckerberg included, had stated that there was no way that there would ever be a dedicated iPad app due to it not being a truly “mobile” device.  This was met with a massive outcry that was seemingly falling upon deaf ears.  Thankfully numerous other developers stepped up to the plate and delivered fairly solid Facebook experiences on the platform such as MyPad+ and Friendly Plus, but it was hard to shake the feeling that something was missing.

Just when all hope seemed lost, today Facebook launched a new site, dedicated to promoting a new iPad dedicated application.  The new tool, piggybacking on the initial iPhone app, transforms it into a universal application that installs a whole new set of software for iPad users.

Some of the highlighted features include:

  • Enjoy bigger, better photos -Your photos take on new life on the iPad. They’re big, high-res and easy to flip through—like a real photo album.
  • Focus on what matters – With less on the screen, it’s easier to zoom in on your friends’ photos, updates and stories.
  • Navigate anywhere, fast – Just tap, slide or pinch to get from one screen to another and back again in no time.
  • Never lose your place - Use simplified navigation to send a message, see your notifications or browse your bookmarks without switching screens.
  • Play games on the go – Play your favorite Facebook games wherever you are, and on a bigger screen.
  • Tap to send messages – A simple dropdown menu makes it easy to scan and send messages without visiting your inbox.

Probably the biggest step forward that the application makes is adding the ability to continue playing your existing Facebook games on the iPad.  Thanks to the site’s new implementation that utilizes HTML5, developers will be able to port their existing games to the service and make them available on mobile.  Our owner Jeff Scott is going to be heading to tomorrow’s Zynga Unleashed event, where he expects to hear several announcements on this front.  A perfect example of what you can come to expect in the future would be titles such as Magic Land: Island, which is already up and running in the new HTML5 Facebook platform.

Stay tuned to 148Apps for more details on this exciting new development, as it breaks.  In the meantime try not to lose the rest of your day cyber-stalking your friends from the comfort of your iPad.


Facebook


iPhone App - Designed for the iPhone, compatible with the iPad
Buy Now:
FREE
Our Rating: ★★★★½ :: HIGHLY RECOMMENDED
Read Our Full Review >>
Released: 2008-07-11 :: Category: Social Networking

Apps mentioned in this post: Facebook, Friendly Plus for Facebook


About: Facebook App FINALLY Comes to iPad is a post from 148Apps

Blake Grundman 11 Oct, 2011


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Source: http://www.148apps.com/news/facebook-app-finally-ipad/
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MixZle Review

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MixZle Review

By
on October 10th, 2011
Our Rating: ★★★★☆ :: WELL ROUNDED
iPhone App - Designed for the iPhone, compatible with the iPad

This game combines two classic puzzle styles into one cohesive experience.

 

Developer: Drix Entertainment

Price: $0.99
Version Reviewed: 1.3
Device Reviewed On: iPhone 3GS

Graphics / Sound Rating: 4.5 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Replay Value Rating: 3.5 out of 5 stars

Overall Rating: 3.88 out of 5 stars

There have been many different types of puzzle games that have taken puzzle elements and blended them with other genres leading to an explosion of new puzzle game types. Role playing puzzle games, action puzzle games, fighting puzzle games, and the like. A bit less common, and usually much less successful, is the combination of two different types of puzzle games. MixZle, however is an exception to the rule. This game combines mechanics of both physics puzzle games and block sliding puzzle games. Usually such a mixture might seem like a stretch but the developers of MixZle have found a way to not only make it relevant in today’s crowded iOS game market, but to make it a entertaining experience as well.

In MixZle players try to get a bouncing ball, dropped from the top of the screen, to fall through a hoop. To get the ball to fall into the hoop, players can use different objects and tools provided in each level. However, these tools and objects are placed on sliding tiles and players must move them around, in a way similar to any slide puzzle, in order to situate them in the correct places and guide the ball through the hoop. Sometimes these items can’t be moved, and sometimes they can be rotated. Items like springs, teleporters, fans and the like will give players lots of toys to play with as they try to outsmart MixZle’s spot on physics.

The game is a blast to play and it deals well with an issue common to many physics games that ask players to place objects around a level in order to guide some element to a specific point in the level. Generally, in these types of games, the ability to place items anywhere in the level means that there is literally an infinite number of placements that players can use to complete the puzzles. While this freedom might seem like a benefit, players usually end up with a less designed and less enjoyable experience. Since the elements in MixZle are attached to a slide puzzle and thus limited to the movement of the puzzle, the game’s solutions are more logical than lucky.

MixZle is a great experience and puzzle fans looking for something more from a physics game will really enjoy the game. It looks great as well and it is obvious that the developers have taken the time with MixZle to make sure they’ve created and released a polished product.



Apps mentioned in this post: MixZle


About: MixZle Review is a post from 148Apps

Jason Wadsworth 11 Oct, 2011


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Source: http://www.148apps.com/reviews/mixzle-review/
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Innovate How You Communicate With Jumvo

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If there is one thing that has forever been an issue with cell phones, it is messaging.  Let’s face it, the blasted text messages take forever and a day to type a small collection of words, that could be just as quickly and efficiently said in a ten second voice message.  Plus, in order to use either text or voice messages it is required that users actually have a cell plan associated with their iOS device.

Thankfully someone decided to step up to the plate and design an application that can reunite the best parts of voice messages and make them work across the iOS platform, no matter the device.  The app in question is Jumvo, and simply put, it allows users to send voice messages across friends lists on Facebook, which then get propagated out to the end device.

Easily the best part about this interesting new tool is that it is available for absolutely free on the App Store.  People already bug their friends via Facebook Walls, so why not extend the reach a little further?



Apps mentioned in this post: Jumvo


About: Innovate How You Communicate With Jumvo is a post from 148Apps

Blake Grundman 11 Oct, 2011


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Source: http://www.148apps.com/news/innovate-communicate-jumvo/
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Slam Dunk King Review

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Slam Dunk King Review

By
on October 10th, 2011
Our Rating: ★★★★½ :: ALL-STAR
Universal App - Designed for iPhone and iPad

Slam Dunk King takes the familiar and popular concept of swipe-focused gameplay and makes it sporty. And it works. Really, really well.

 

Developer: PikPok
Price: Free
Version: 1.1
App Reviewed on: iPhone 3GS

Graphics / Sound Rating: 4.25 out of 5 stars
Gameplay Rating: 4.5 out of 5 stars
Playtime Rating: 4.5 out of 5 stars
Replay Value Rating: 4.75 out of 5 stars

Overall Rating: 4.5 out of 5 stars

I’m generally not one for sports games, and I’ve yet to be taken in by the Casual Swiping genre. I am, however, a big fan of fun. And Slam Dunk King is very, very fun.

Think about those other games that involve swiping the screen to cut up produce. Slam Dunk King is kind of similar to that, only instead of cutting anything players drag and dunk balls that are tossed into the air to grab points. And, of course, watch out for the bombs. There are a lot of tricks available from the get-go, including rebounds, windmills, corkscrews and more. From what I can tell, the methods involved with pulling off these tricks are revealed little by little as players gain ranks but can be done regardless. In addition to all the court-side fun, good runs will earn crowns that can be used to purchase new balls and courts for some visual variety. Mascots with special abilities (mostly to boost scores) can also be purchased, but they cost real money.

I was honestly surprised by how good Slam Dunk King looks. The basket (backboard, rim and all) is incredibly well-represented and animated. The balls and bombs all move and spin in a blend of cartoonish realism. But more than anything, there’s just this great sense of feedback when pulling off tricks as the points erupt out of the basket and the multiplier climbs sky-high.

There are a couple of downsides to the experience, however. For one thing, the mascots feel somewhat useless. I mean, they aren’t a total waste, but it takes time to build up that special meter and by the time it’s full the game is usually almost over. My other issue is more mechanical. Oftentimes I’d accidentally dunk a bomb or flick away a ball I’d been comboing because the game registered my tap on the wrong object when they’re in close proximity. At first I thought I was just screwing up a lot, but it happens way too often for that. Of course, it might also have something to do with the way the game always seems to toss a bomb exactly where I don’t need it. Like it knows or something.

As annoying as the occasional slip-up can be, it’s really a small frustration that’s vastly overshadowed by just how much fun this game is. I’m honestly shocked that PikPok isn’t charging money for Slam Dunk King. There’s more than enough content and fun here for a non-freemium game. Don’t get me wrong, I’m not complaining. It just seems weird.




Apps mentioned in this post: Slam Dunk King


About: Slam Dunk King Review is a post from 148Apps

Rob Rich 11 Oct, 2011


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Source: http://www.148apps.com/reviews/slam-dunk-king-review/
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PrePlay Brings New Meaning To Armchair Quarterbacking

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It is that magical time of the year where the leaves are changing colors, children have returned to school, and football season has kicked into full swing.  The magical reappearance of the pigskin also brings about massive amounts of time spent in front of the television screen, most likely being paired with yelling and an adult beverage or two.

But what if you could interact with the game happening on screen, instead of just having to just observe like a bump on a log?  No, this isn’t talking about coaching the team on the field as much as being able to read a coach’s mind.  The new app PrePlay encourages you to do just that, and rewards those that are masters of the precognition.

Competing against friends, the game will completely change the way football is consumed any given Sunday.  There is even a way to smack talk, which will certainly kick the intensity up into another gear.  Give this a look before the season fades away!



Apps mentioned in this post: PrePlay


About: PrePlay Brings New Meaning To Armchair Quarterbacking is a post from 148Apps

Blake Grundman 11 Oct, 2011


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Source: http://www.148apps.com/news/preplay-brings-meaning-armchair-quarterbacking/
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Battle 3D: Robots Sky Review

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Battle 3D: Robots Sky Review

By
on October 10th, 2011
Our Rating: ★★★☆☆ :: CRASH AND BURN
iPhone App - Designed for the iPhone, compatible with the iPad

Robots, aliens, upgrades, experience and explosions! And a wonky camera and awkward controls…

 

Developer: Naomicsoft
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3GS
Graphics / Sound Rating: 3.5 out of 5 stars
User Interface Rating: 2.25 out of 5 stars
Gameplay Rating: 2.5 out of 5 stars
Re-use / Replay Value Rating: 4.5 out of 5 stars

Overall Rating: 3.19 out of 5 stars

I feel as though there aren’t nearly enough 3D mech action games on the App Store. I know there are some, certainly, but I want more. So Battle 3D: Robots Sky definitely caught my eye. Unfortunately, it’s just not quite up to par.

There’s a bit of a story here, but as with most action games it plays second fiddle to the… well, to the action. And the action is indeed where it’s at. Kind of. Battle 3D: Robots Sky follows a freemium model, which is odd for a paid game, but money (a.k.a “braves”) can be spent to purchase new robots or upgrade existing ones, as well as bought with real money.

I’ll admit, Battle 3D: Robots Sky is a pretty good-looking game. There’s a fair amount of detail on the main ‘bots, and most of the enemies are distinct. There’s also a constant sense of progression as blowing up aliens nets experience that grants access to new gear and “braves” can be used to purchase as well as upgrade vehicles.

The problem is, everything starts to fall apart during the actual gameplay. I wasn’t lying when I said it’s a pretty good-looking game… in the stills. In motion, there’s an awful lot of slowdown. Another problem is that neither of the two camera angles are all that helpful. The “first-person” camera isn’t actually first-person, and it spins around more than a drunk riding a tilt-a-whirl. I wish I were kidding, but playing from that perspective is honestly nauseating. The zoomed-out third-person camera is better since it doesn’t rotate, but it’s zoomed in too close to be useful. Even then, the pop-in and draw-distance issues are blatant. To put it another way; I’ve had trouble completing some missions because I couldn’t actually find the enemies I was supposed to destroy.

It’s hard to give up on Battle 3D: Robot Sky. It’s definitely got some great ideas and systems in place, but having to fight the camera or wander aimlessly until accidentally head-butting an enemy got in the way of me having any real fun with it. With some tweaks this could be a solid mech action game, but as it is now it feels like more of a broken-down wreck.




Apps mentioned in this post: Battle 3D: Robots Sky


About: Battle 3D: Robots Sky Review is a post from 148Apps

Rob Rich 11 Oct, 2011


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Source: http://www.148apps.com/reviews/battle-3d-robots-sky-review/
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