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Thursday, September 22, 2011

Learn Critical Thinking And Essay Writing Skills Through High School Writing

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Learning how to write a good academic essay is a vital skill for many students but it’s not always easy to learn how to achieve such great results. Enter an app by the name of High School Writing which hopes to help students learn exactly what they need to know to approach essay writing, right down to addressing college application essays.

The app, recently updated, includes ten major essays that students should learn. These consist of: Argumentative (Persuasive), Cause and Effect, Compare and Contrast, Descriptive, Expository (Informative), Five-Paragraph, Narrative (First Person), Narrative (Third Person), Opinion and Reaction (Response) Paper. Each essay type is vital for numerous different purposes so this app should cover all eventualities. It even goes onto teach students how to write the best college application essays to ensure that they know how to sell themselves appropriately.

Currently priced at $14.99 (regularly $19.99), High School Writing is one of the more expensive apps out there – however, its ability to teach critical thinking in such a simple way is priceless for those desperate to improve their grades.

High School Writing is available now. It’s an universal app with the iPad offering some great dual-viewing fields allowing for side by side comparison of websites for research purposes.



Apps mentioned in this post: High School Writing + College Prep


About: Learn Critical Thinking And Essay Writing Skills Through High School Writing is a post from 148Apps

Jennifer Allen 23 Sep, 2011


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Source: http://www.148apps.com/news/learn-critical-thinking-essay-writing-skills-high-school-writing/
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Another World Review

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Another World Review

By
on September 22nd, 2011
Our Rating: ★★★★☆ :: OUT OF THIS WORLD
iPhone App - Designed for the iPhone, compatible with the iPad

Eric Chahi’s 1991 magnum opus gets a 20th anniversary port to iOS, and it’s glorious!

 

Developer: Bulkypix
Price: $4.99
Version: 1.0
App Reviewed on: iPhone 3GS
Graphics / Sound Rating: 4.25 out of 5 stars
User Interface Rating: 4.25 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Re-use / Replay Value Rating: 3.5 out of 5 stars

Overall Rating: 4 out of 5 stars

I was a young lad of but nine or so when Chahi’s mind-blowing (for the time) masterwork was released. Of course I didn’t have an Amiga, so I was a young lad of but ten or so when I finally had the chance to play it on my Super Nintendo. I may have been too young to appreciate its finer points, but it captured my imagination something fierce.

Another World for the iPhone is an incredibly faithful port; providing a near-perfect representation of the original classic, as well as a slightly updated rendition with HD graphics and two new difficulty levels. The inclusion of enhanced visuals and remastered audio made me a little dubious, but they’ve both been handled excellently. The audio is more-or-less exactly as it was, only “clearer,” the backgrounds have been sharpened with added fine details and the character graphics have been smoothed as opposed to flat-out replaced. I was expecting to swap between the two styles a couple of times before settling on the classic look, but the HD visuals strike such a balance between “better” and “nostalgic” that I decided to stick with the updated graphics.

Aside from being an exceedingly excellent game that still holds up quite well 20 years later, it also makes for a great iOS title. Checkpoints are liberally sprinkled throughout and can be revisited from the title screen at any time, allowing players to continue their game or replay their favorite sequences with ease. They’re also handy because Lester will die. A lot. Not due to the controls, thankfully, which offer a “HUD-less” gesture option as well as a more typical digital scheme. Both work quite well, although the digital pad is more useful during more hectic moments.

One of Another World‘s largest shortcomings, which is really a product of its original design, is that it’s more of an exercise in repetition than actual skill. It’s not uncommon for new players (or even rusty veterans) to travel a couple of screen over, die, restart, make it a screen or two farther, die again, etc… Checkpoints help, but they don’t fix the issue. It’s also a pretty short game. A start-to-finish play-through could take less than an hour if done by a practiced devotee, although rookies will probably take a bit longer. What with all the gruesome death and all.

The original Another World was, and still is, one of The best and most influential action/adventure games out there. Those brought up on more modern titles might balk at the visuals or the simplicity of the presentation, but I’d still encourage them to acquaint themselves with this special piece of history. And of course, there is absolutely no reason for fans of the original to miss this.



Apps mentioned in this post: Another World - 20th Anniversary


About: Another World Review is a post from 148Apps

Rob Rich 23 Sep, 2011


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Source: http://www.148apps.com/reviews/world-review/
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Fix-It-Up: Kate’s Adventure Review

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Fix-It-Up: Kate’s Adventure Review

By
on September 22nd, 2011
Our Rating: ★★★☆☆ :: DISAPPOINTING
iPhone App - Designed for the iPhone, compatible with the iPad

A time management game that lacks some vital elements to be part of the genre.

 

Developer: G5 Entertainment
Price: FREE (with $2.99 in-app purchase to download full game)
Version Reviewed: 1.0
Device Reviewed On: iPhone 4

Graphics / Sound Rating: 3.5 out of 5 stars
Game Controls Rating: 3 out of 5 stars
Gameplay Rating: 3 out of 5 stars
Replay Value Rating: 2.5 out of 5 stars

Overall Rating: 3 out of 5 stars

There’s something about Fix-it-up: Kate’s Adventure that doesn’t quite gel, even for a big time management fan like myself.

At first I thought it was the storyline. Focusing on fixing up cars is quite a departure from the usual more feminine time management titles and it didn’t seem to immediately work. Unlike other titles, Fix-it-up: Kate’s Adventure isn’t colorful or cute to look at, instead it’s pretty plain and unexciting. It turns out the graphical style isn’t the only thing that’s this uninspired.

The gameplay feels less like a time management game than one would expect. Players spend their time buying and selling cars, fixing them, cleaning them and upgrading them. The problem lies in the time limit. Nothing about Fix-it-up: Kate’s Adventure feels anywhere near as frantic as other titles by G5. Instead it feels leisurely to a fault as the game just isn’t interesting enough to keep players keen. There’s a lot of tapping back and forth with players buying a car then dragging it to the lot, then another drag to the repair station followed by another drag session to turbo charge it and a double tap to clean the vehicle. It’s not the most exciting premise unlike something like, the recent release, Stand O’ Food 3 which requires more variation and quick thinking.

As an extra annoyance, dragging isn’t even quite as responsive as it could be with the game sometimes not realising that the player has deposited the car on a relevant building. Constant tapping is a particular irritant as there’s no queuing system meaning that there’s no prioritizing of the customers that are getting increasingly impatient for instance. One of the key components of a title in the genre.

The specific goal system offers some variety as at least players have the freedom of choosing to achieve such goals however they feel most appropriate. That, at least, makes a change from the conventional time management way. There’s a fair amount of hours of gameplay here too with plenty of levels to complete. It’s just unfortunate that Fix-it-up: Kate’s Adventure doesn’t feel compelling by any means.

As a big fan of the genre, I felt quite let down by Fix-it-up: Kate’s Adventure. While there was some enjoyment to be found and I liked being left to my own devices to an extent, the game doesn’t have that extra dose of fun that keeps me coming back to Stand O’ Food 3 or Supermarket Mania 2 long after completing them. It’s a game that’s worthwhile for those who have exhausted all other G5 time management games but that’s about it.




Apps mentioned in this post: Fix-it-up: Kates Adventure


About: Fix-It-Up: Kate’s Adventure Review is a post from 148Apps

Jennifer Allen 23 Sep, 2011


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Source: http://www.148apps.com/reviews/fixitup-kates-adventure-review/
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Final Fight Review

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Final Fight Review

By
on September 22nd, 2011
Our Rating: ★★★☆☆ :: STOP FIGHTING
iPhone App - Designed for the iPhone, compatible with the iPad

Final Fight is a standalone iOS version of Capcom’s classic beat ‘em up game.

 

Developer: Capcom
Price: $2.99
Version Reviewed: 1.0
Device Reviewed On: iPod touch 4

Graphics / Sound Rating: 3.5 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 2.5 out of 5 stars
Replay Value Rating: 2.5 out of 5 stars

Overall Rating: 3 out of 5 stars

Capcom continues their series of classic games released on iOS with Final Fight. This is one of the games that defined the beat ‘em up genre that was popular in the early 1990′s. The game has players control Guy, Cody, or wrestler-turned-mayor Mike Haggar in a quest to take down the Mad Gear crime syndicate and rescue Haggar’s daughter. A wrestler-turned-politican? How unrealistic. This is a beat ‘em up in the classic tradition, meaning the screen scrolls left to right, and there’s a timer ticking away that never actually becomes a threat unless the player needlessly meanders or dawdles about. Fans of the Street Fighter series, especially the Alpha incarnations, will notice several enemies in the game who appear as fighters in later Street Fighter games.

Similar to Street Fighter II Collection, the port/emulation is very well-done, with nary any slowdown or other technical issues. The controls use the same 8-way virtual joystick that worked well in Street Fighter IV. The beat ‘em up gameplay largely holds up, and the influences on other games in the genre are clear, though this game is faster-paced than games like Streets of Rage are, as well. The best part of beat ‘em up games is to team up with a friend to take on waves of goons, and Bluetooth multiplayer is in this version of the game.

Of course, beat ‘em ups tend to have a point where the experience starts to go sour and the game becomes repetitive, and Final Fight reaches the point about halfway through the singleplayer mode. There’s unlimited continues, so there’s just no threat of failure, no matter how challenging the game gets. The worst part is that the game doesn’t actually save progress when returning to it later; progress resuming is done through iOS multitasking, so if the app gets closed, then all progress is lost. This means that seeing the end of the game may be quite difficult for most people.

There’s a very limited audience for this game, and it’s people who have friends with iOS devices who want to play multiplayer with their friends with this game. Otherwise, it’s best leaving this one to history.



Apps mentioned in this post: Final Fight


About: Final Fight Review is a post from 148Apps

Lisa Caplan 22 Sep, 2011


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Source: http://www.148apps.com/reviews/final-fight-review/
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Zombie Moon Review

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Zombie Moon Review

By
on September 22nd, 2011
Our Rating: ★★★½☆ :: SPACE AGE
iPhone App - Designed for the iPhone, compatible with the iPad

Zombie Moon is a very simple shooter with one very cool feature: the gyroscopic controls.

 

Developer: David Linan
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 4

Graphics / Sound Rating: 3.5 out of 5 stars
Game Controls Rating: 3.75 out of 5 stars
Gameplay Rating: 3.25 out of 5 stars
Replay Value Rating: 3.25 out of 5 stars

Overall Rating: 3.44 out of 5 stars

Zombie Moon isn’t going to win any prizes for its looks which are quite simple, or its originality, it’s a zombie shooter after all. However it’s the second part of the title that makes all the difference: ‘A Gyroscopic Shooter’. Zombie Moon uses the gyroscope built in to the most recent iPhones to provide a simple yet fun shooting experience.

Throughout the 30 levels available, players navigate around the arena by physically moving their iOS device around in the relevant direction. A button on the top right of the screen ensures that users can always re-focus back onto the center of the screen while tapping on the screen fires a missile at the enemies that pop up. The enemies are cutesy zombies rather than the sinister kind with boss battles also on offer to entertain.

More variation comes in the form of the various weapon types with the likes of ball shooters, mine bombs and a powerful disintegrator ray amongst others. It’s an appropriate mix of weapons, consistently simple yet fun enough. The weapon variations play a particularly useful role in later stages of the Adventure mode and the Arcade mode in which players must survive a horde in the best time possible. While the backgrounds of each level are a little samey, players will find themselves too busy shooting and moving around to be too bothered.

Zombie Moon is a simplistic game but it’s the fun it invokes that makes all the difference. Using a more conventional control method, Zombie Moon would have been forgotten in a wave of other shooters but with the gyroscope based controls, it makes for a quirky distraction. The Adventure mode doesn’t take long to complete but it’s fun which still makes the asking price feel worthwhile. I’d love to see an update or two in the future expanding upon the idea though.



Apps mentioned in this post: Zombie Moon: A Gyroscopic Shooter


About: Zombie Moon Review is a post from 148Apps

Lisa Caplan 23 Sep, 2011


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Source: http://www.148apps.com/reviews/zombie-moon-review/
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